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Information from the Farshore colonists on the Tabaxi of the Seven Villages:

 

The human tribes of the Tabaxi have existed on the Isle of Dread as far back as their stories stretch. Descended from the once-great theocrats of an ancient empire, their capital city is now nothing more than a mist-shrouded ruin. Their 'deities' of old are now worshipped as powerful totems, granting these dark-skinned natives power over life and death. Seven tribes live west of the Great Wall: Burowao, Dawa, Kirikuka, Mora, Panitube, Tanaroans, and Usi. Other Tabaxi exist beyond the wall, but no peaceful contact has been recorded with these cannibalistic savages whose war drums herald only slaughter and madness. There are also rumoured to be other cannibal tribes on islands further away, who appear infrequently to raid and capture Tabaxi for their dinner pots.

The reception strangers receive at Tabaxi villages varies, but awareness of each tribe's culture increases the chance of avoiding violence and gaining the favour of the elders. Each village shares a similar layout – four groups of huts set at four equidistant points delineate the compounds of the four clans and surround a central stone pyramid that serves as a temple and town square. The four clans are the Ape, Boar, Tiger, and Sea Turtle clans (though rumours persist of others). Members of a clan hold that these animals represent their inner selves, which has led to specialization between the clans. The people of the Boar clan are the builders and craftsmen, the Ape clan are farmers and entertainers, the Tiger clan are hunters and gatherers, and the Sea Turtle clan fishermen and sailors. Although each village has a male leader, command of each village falls to a female chieftain. The only other official of importance is the village's Zombie Master (or Mistress) – and advisor to the chieftain and the religious leader of the village. The animation of zombies is an important part of Tabaxi culture, who view the creation of 'walking ancestors' necessary to protect their villages and ancestral burial grounds.

Burowao
The finest fishers and aquatic hunters of the islanders, the bold young warriors of the Burowao prove themselves by braving the terrors of Widow's Reef far from their cliff-top villages. Burowao sail war canoes and glide atop the waves on polished boards make from koa, a type of tree considered sacred and found only on the isle. Damaging koa groves is blasphemous and highly insulting to the Burowao. On the other hand, presenting the village with evidence of a great victory over a fearsome aquatic predator goes a long way toward winning the favour of the tribe, as does surfing the waves as the young Burowao do, or otherwise displaying magical power over water.

Dawa
Nestled in their ancestral cove, the Dawa have been frequently targeted by pirates or other raiders. While all Tabaxi are stealthy, the Dawa specialize in it and depend upon it for survival. Constant attacks make the Dawa extremely paranoid, and they attack obviously well-armed parties on sight.

Kirikuka
Most of the Kirikuka's totems consist of aerial creatures. Their village is dotted with idols carved in the shape of winged snakes, dragons, great avians, and pterodactyls. Anyone who can fly or rides a flying mount greatly impresses them.

Panitube
The Panitube are interested in foreign trade above all else. The arrival of such comforts and commodities has already deeply undermined their warrior culture. The Panitube happily trade with foreigners, offering pearls and coral in exchange for accoutrements of civilization from far across the sea. They rarely lend military aid to anyone and prefer to remain aloof of foreigners' troubles.

Mora
Power is passed down along matriarchal bloodlines in Mora. They respect strong women and scoff at any group led by a man (or worse, composed entirely of men). By far the fiercest warriors of the Tabaxi, the Moran make formidable allies.

Tanaroans
The stoic but generous people of Tanaroa frequently offer shelter and asylum to visitors. Tanaroan fighting traditions are central to their culture and they respect martial power above all else. A party unafraid to display their skill at warfare earns the respect of this tribe. Approaching meekly or begging for aid provokes the Tanaroan's disgust. They will still offer food or shelter, but they refuse to ally themselves with a party appearing weak. Tanaroan zombie-masters are some of the most powerful among the Tabaxi. Destroying their undead tribesmen greatly angers the Tanaroans. In addition, the Tanaroans have developed a form of unarmed combat called Kahiko. Displaying great skill at unarmed fighting or learning Kahiko greatly impresses them.

Usi
The Usi were once an extremely warlike tribe, but now seem to focus all their energies on a new religion that has appeared in their village recently. They guard knowledge of this religion very closely, but a few clues point toward unknown Tabaxi-speaking missionaries visiting the village on a regular basis with displays of divine power. Of late, the Usi speak only of regaining the lost glories of their ancestors' might empire. They tend to ignore visitors who don't share their religious fervor. The Usi were the first to master the art of tattoo magic, and many of their warriors bear tattoos of fearsome beasts that grant them magical powers in combat. Visitors bearing tattoos of their own are shown respect.

The Lost Tribe
An eighth village is said to have once existed, located on the island of Temute (now home to the colony of Farshore). Temute literally translates as 'the abandoned place' in Tabaxi. This tribe was said to have been fearless explorers and adventurers, ranging widely among the jungles and ruins beyond the safety of the Great Wall. A common story among the Tabaxi holds that an idol recovered by the eighth tribe from ruins on the mainland caused everyone in their village to vanish overnight. Though the village has now been reclaimed by the jungle and no sign of its location remains, this golden idol is reputed to be buried there still.

Relations with Farshore
The colony of Farshore has a peace treaty with the Seven Villages and is generally on good terms. Trading takes place on a daily basis, and it's quite common to see Tabaxi day labourers in and around the colony.

The Seven
Though the Isle of Dread is filled with terrifying creatures, seven feared and respected monsters in particular stand out among the mystical legends of the Tabaxi.

Baaragrauth: An extremely cantankerous dragon eel said to haunt various reefs and bays near the Seven Villages, though to date nobody has managed to locate his lair.

Burbalarg: An immense mobile heap of rotting vegetation larger than many buildings reportedly dwells in Blackfen Swamp on the western coast of the isle. Diseased bullywugs that live in the swamp have taken this creature as their totem, though it's unlikely the frog-men have anything resembling an alliance with the creature.

Cerattakatha: A terrifying scorpion the size of a house, it dwells on the aptly named Scorpion Isle. The remote location of the isle and its unsavory scorpion denizens make the prospect of reaching its lair difficult.

Chakaranka: A notorious bull ankylosaur, more dangerous than most of its kind, has long dwelt in the Valley of Madness, where he grazes upon a local narcotic that does little to blunt his ill-natured personality.

Emraag: An immense dragon turtle who dwells in the eastern waters, Emraag is known by the local tribes as The Glutton. He is one of the primary reasons why more waterborne traffic doesn't surround the isle.

Temauhti-tecuani: An enormous tyrannosaur, scarred and missing one hand and one eye, Temauhti-tecuani has long been viewed as the oldest and angriest of his kind on the isle. Chaplain Catherley can't help wondering aloud how this creature's notable deformities may represent some type of mystical link with Anachtyr, deity of justice.

Xiureksor: The lord of Dragonhaunt Hollow, Xiureksor is an enormous green dragon, supposedly the only true dragon to live on the Isle of Dread (it's said he's killed or driven off all others). He has not been seen for years, but it's assumed he still lives, sleeping in his hidden lair in the western section of the isle.

Recently a new threat to the Tabaxi villages has appeared, and many of the natives believe that it may be an eighth addition to the above Seven. Called Ceyoal-tlamani (night hunter), this huge snake-like creature appears only on the darkest nights and has savaged the zombies guarding many of the villages and their ancestral burial grounds - it's only a matter of time before it fully penetrates the defenses of one of the villages. Although nobody has seen more than a glimpse of this serpentine monster, anyone that could defeat this menace would surely gain great favour with the Tabaxi.