Background:
The tiny settlement of Jalanthar in the Silver Marches is in constant danger of being overrun by barbarians and orcs. Situated near the banks of the River Rauvin where it pours out of the Nether Mountains, the surrounding area is lawless and full of danger. The need for experienced guides that can navigate the Moon Pass leading to Sundabar is the only thing keeping a small group of brave families here. Though a contingent of the Argent Legion (the area's militia) watches over the area, attacks are frequent.

Concerned about a build-up of goblinoids in the mountains to the west, the local commander of the Argent Legion, Badel Kilmander, has asked your group of adventurers to investigate the ruins in some caverns nearby. He warns you that goblinoids had a stronghold in the area that was destroyed long ago but that they may be attempting to rebuild.




Dungeon Rules and Deck List:
This random dungeon for four 1st-level characters follows the rules from Chapter 7 of the Miniatures Handbook. It can be used with a party of five or six characters - in this case draw five cards per room instead of four.

Map: A PDF (515kb) of six pages that go together to form the cave complex. The map from the Dungeon Master's Guide will work as well. When the aventurers reach the room marked with a +1, draw one more card than you normally would. Many rooms in the dungeon have small doorways, making it difficult for all combatants to enter melee - this tends to make the combats last longer than they normally would.

Miniatures: Most of the creatures in the dungeon come from the Harbinger set. The exceptions (Kobold Zombies and Goblin Warriors) have game statistics listed below.

Groups: Many of the creatures in the dungeon work together with varying degrees of willingness. Several undead exist, animated by the fell magic of Thugash, a cleric of Gruumsh in the area (but not in this dungeon at the moment). The other inhabitants of the caves shun and fear the undead, though the two groups do not fight.
Creatures of the same type or of the same group appear together. Pets appear with any creature type except undead.

Deck Notes: Creatures with the Hateful descriptor always attack creatures of the hated type first.
   The x2 descriptor means that two of those creatures appear for each card drawn.
   The Mindless descriptor means the creature moves directly next to the closest enemy to attack, without trying to avoid being flanked or suffering attacks of opportunity. They also do not use any sort of tactics, including trying to flank enemies.
   The lone Friend in the deck is Haldon Ammestar, a member of the Argent Legion who has been captured by the goblinoids. He is attempting to escape and needs the adventurers' help to get out of the caverns alive.
   The Goblin Sneaks are lurkers, meaning that they appear in the hallways connecting the rooms. Place them on the map as far from the adventurers as possible, up to 60 feet distant.
   The boss of the dungeon is Korlag (the orc spearfighter), the local leader of the goblinoids tasked with rebuilding a power base in the ruins. Defeating him is crucial to the long-term survival of Jalanthar. The first time this card is drawn, he appears just long enough to shout gory threats against the adventurers before slipping away through a secret door (shuffle him back into the deck after the first time he is drawn).




The dungeon deck:
# Card Title CR Group/Type Notes
4 Kobold Warrior 1/4 Goblinoid x2, Hateful (Gnomes)
4 Goblin Warrior* 1/3 Goblinoid x2, Hateful (Dwarves)
4 Orc Warrior 1/2 Goblinoid Hateful (Elves)
4 Kobold Zombie* 1/2 Undead Mindless
1 Man-at-Arms 1/2 Friend -
2 Goblin Sneak 1 Lurker -
2 Wolf 1 Pet -
2 Wolf Skeleton 1 Undead Mindless
1 Orc Spearfighter 2 Boss -
1 Worg 2 - -



Goblin Warrior: CE Small Humanoid (Goblinoid) War1
HD: 1 (5 hp) INIT: +1
AC: 15 (T 12, FF 14) SPD: 30 ft.
ATK: Morningstar +2 melee (1d6)
SQ: Darkvision 60 ft.
SAVES: Fort +3, Ref +1, Will -1
ABILITIES: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
SKILLS: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
FEATS: Alertness
POSS: Leather, shield, morningstar
CR: 1/3

Kobold Zombie: NE Small Undead
HD: 2 (16 hp) INIT: +0
AC: 13 (T 11, FF 13) SPD: 30 ft. (can't run)
ATK: Spear +1 melee (1d6-1)
SQ: DR 5/slashing, Single actions only, undead
SAVES: Fort +0, Ref +0, Will +3
ABILITIES: Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1
FEATS: Toughness
POSS: Spear
CR: 1/2